Stone Kingdoms 0.6 Changelog
Stone Kingdoms RTS » Devlog
Following our bi-yearly release schedule, with a couple of months late, we're pleased to release version 0.6!
This release includes an improvement to the pathfinding algorithm, a few new buildings, and military units that you can move around!
New Buildings
- Wooden Perimeter Tower: A small wooden defensive tower.
- Wooden Defensive Tower: A large wooden defensive tower.
- Wooden Big Gate: A bigger kind of wooden gate.
- Pitch Rig: Small platform to collect pitch from the swamp. Swamp doesn't exist yet, so this is placeable anywhere for the moment.
- Apothecary: It creates a healer that wanders around. Has no effect for the gameplay at the moment.
- Stable: Produces horses. Not functional.
Translations
- Added crowdin integration so anyone can submit translations for their own language: https://crowdin.com/project/stone-kingdoms
- Currently translated languages:
- German
- Italian
- Polish
- Portuguese (BR)
- Ukrainian
- Contributions are welcome!
- Language can be changed from Options -> Interface
Gameplay
- Added military units (they can only be moved around for now, there's no combat yet).
- Archer
- Spearman
- Crossbowman
- Pikemen
- Swordsman
- Maceman
- Ladderman (recruitable from the Engineer's Guild)
- Engineer (recruitable from the Engineer's Guild)
- Digger (recruitable from the Tunneller's Guild)
- Monk (recruitable from the Citadel)
- Switched popularity system to be more similar to Stronghold.
- Buildings will now be unlocked by upgrading the keep.
- Added ability to upgrade houses to increase the population.
- Added priest worker for the chapel (he blesses buildings, but there's no popularity bonus yet).
- Workers now leave their job when they're unhappy.
- Added sleep feature to buildings. Buildings can be put to sleep to temporarily free a peasant for a different workplace.
GUI
- Main menu buttons are no longer pre-rendered buttons, but 9-slice based ones that can be translated into any language.
- Changes some fonts to improves language support.
- Added master volume slider in the settings.
- Added percentages to the volume sliders.
- Major overhaul of the graphics settings.
- VSync
- Borderless
- Display number
- Apply button restarts the game in order to take changes into account
Misc
- Revamped art for stockpile goods, woodcutter's hut and a few other buildings.
- Added new tree types: birch and chestnut.
- Extended soundtrack (check below for credits).
- Added drunkard. They will wander around the inn and houses.
- Added automatic crash reporting via Sentry. If you want to disable this, you can just delete https.dll/https.so
- Made woodcutter's tree finding algorithm smarter.
- Added a new main menu soundtrack.
- Added language picker to the menu (Options -> Interface).
- Added `addGold` cheat code.
Bug Fixes
- Fixed workers not able to enter buildings when they're built right next to other buildings. Workers can now enter and exit workplaces from any direction.
- Fixed an issue where you couldn't trade goods when you select them from the stockpile.
- Fixed crash when completing the last mission in the campaign.
- Fixed crash on load when having a Maypole.
- Fixed crash on load when having an Inn.
- Fixed Orchard farmer crash.
- Fixed Chicken related crash.
- Fixed not reloading prices at the market.
- Fixed woodcutters getting stuck in various situations.
- Fixed inaccurate gold counter when trading weapons.
- Fixed multiple woodcutters chopping the same tree.
- Fixed game music not stopping when return back to main menu.
- Fixed crash loading a game with a windmill.
- Fixed "cannot build" sounds not always playing.
- Fixed an issue where changing resolution messed up UI. (The game now restarts instead)
- Fixed an issue where sound volumes won't be saved if exited the options menu with Escape
- Fixed an issue where typing in the in-game console in a language other than English would crash the game.
Credits
- Features additional art by Ho6org, Lord Steinhauer, Monsterfish and Zarentreuer Lenin.
- Extended soundtrack was made by Alexander Nakarada, Kevin MacLeod & Random Mind. See `/sounds/music` for full attribution & licensing info.
- Thanks to UCP team and Project Reconquista for technical support.
Files
StoneKingdoms_Linux_Mac_0.6.0.zip 268 MB
Feb 02, 2024
StoneKingdoms_Win64_0.6.0.zip 272 MB
Feb 02, 2024
Get Stone Kingdoms RTS
Stone Kingdoms RTS
A real-time grand strategy game made with LÖVE based on the original Stronghold by Firefly studios.
Status | In development |
Author | stonekingdoms |
Genre | Strategy |
Tags | 2D, Isometric, LÖVE, Real time strategy |
Languages | English |
More posts
- Stone Kingdoms 0.6.1 ChangelogMar 03, 2024
- Stone Kingdoms 0.5 ChangelogMay 30, 2023
- Stone Kingdoms Idea ForgeApr 06, 2023
- Stone Kingdoms 0.4 ChangelogDec 01, 2022
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